Or Maulus, but I cannot find a fit that has any chance of success with Maulus. ![]() Gallente depends on guns but I originally trained drones because they're awesome. Too bad I have 0 choice on my ship selection. Player skill is only a small part of that. Try 60 unless I sacrifice my tank, but okay. The biggest fleet I've been in is 4 people including myself. Even then, I get to fly with them maybe 2x a week out of 6-8 sessions playing. In lowsec roving fleets, everyone has to tackle and help kill. You are thinking of a different kind of fleet. I will personally fly with you and show you what fights to take based on you ship and walk you through the fitting steps if needed to make even your worst ship be helpful to any fleet. The only way that fight ends is ether the condor runs out of ammo or the Merlin dies. A merlin is never going to beat a condor. Even with all these skill points, I know that what my opponent is flying is way more important than their character age. I don't think I can train many more skills to be that much better. Plexing is frustrating in general some times. Even better if you have Logi and you actually live. If you still don't feel that that is enough, if they target you and attack you, you are saving a better fleet mate from the damage and your fleet might be victorious because of that. If you are only throwing 100dps and your fleet mates are throwing 200, guess what, that is 100 more DPS that your fleet has. No one in the hostile gang or fleet knows how old you are or what your K/D is, because it does not matter. You are just another name on the over view at that point. You say you have T2 Tank, right? That means that you should be just as tough as any other pilot in your fleet. Just as they are providing you with content, you are doing the same for them.īut you are, especially in fleets. You may be profiting from being with your corp members, but you are not leeching off them. And at the not-as-best, they are cracking a joke that makes the night. At their best that I have personally seen, newbies are FCing a fleet to victory and survival. And I can't tell you how many times it's been something as simple as making everyone on comms laugh hysterically. Many nights, people get a little bored, so a newbie steps up and takes a very successful roam out. Another night, it was bringing a smartbombing noobship to a thunderdome. Another night, it was stepping up to be secondary FC, and then successfully FCing the fleet after the primary died. Another night, it was tackling one very expensive soon-to-die ship and being a warp in for it. Another night, it was teaching the vets something about Eve mechanics that the vets had never heard before. Last night, it was tackling a target 300km away from the fleet. I can say with absolute certainty that at least half of every non-structure-bash fleet I've been in and every fleet I've lead has featured some newbie doing something awesome. I join fleets, and occasionally run them. Let me tell you a little story about why newbies are awesome and not leeches. ![]() If you're there, you contribute creating content for your community, you're the backup for your corpmates and a couple of millions sp an billions of isk later you will teach the nexgen newbies and so the circle begins. On an other note: there is no such thing as leeching a corp as a newbie. If you're there, you'll learn stuff, just have a web+scram and you're useful to the fleet. ![]() The contribution is not the damage% on the killmail, forget that now. I'll always remember my first tengu kill, a 2 week old pilot in a rifter decloaked the nullified ship as it jumped in with ALL THE blingy bling and shiny 2b+ pod. Dps means very little in fleet fight, the deciding factors are EWAR, logi, FC skill, personal piloting skill, good tackle. ![]() They are the ones who make sure the fleet has things to shoot. Not sure about how it feels to be a newbie in FW, but in null, at least where I've been, newbie tacklers were always wanted, celebrated and encouraged.
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